Combos:


Refine Name:
SubjectLevelDescription
Sweep2This attack cuts a swath through enemies inflicting damage on multiple targets.
Slam4This attack inflicts increased damage and flings back the target. Knockback effect ceases after Level 6
Enraging Strike I5A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier. Useful in a battle, the actions of an enraged enemy can be predicted and dealt with more easily.
Shield Sweep I5The guardian flings an enemy backwards by sweeping their shield through them and following up the momentum with a vicious strike.
Dulling Blow I7This tactical strike impairs the enemy's attacking ability; numbing an opponent's sword-arm, smashing at the jaws of a saber-tooth tiger or the monstrous maw of a great Stygian cobra.
Brutal Enraging Strike I7The soldier taunts their enemy as they attack to lock them into combat with the soldier. Useful in a battle, the actions of an enraged enemy can be predicted and dealt with more easily.
Enraging Wound I9Another goading attack that inflames the enemy, it also opens up a wound that bleeds for a short time. Often this is a slash at the opponents face intended to leave them with an ugly vicious scar, to remember their attacker by.
Flashing Arc I10The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets.
Enraging Strike II11A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier.
Brutal Enraging Strike II13A combination of low blow and verbal goading infuriates their attacker and lock them into combat with the soldier.
Guard I13Increases the guardian's defense rating, makes it easier for them to evade enemy blows and allows them to counter-attack enemy strikes.
Brutal Enraging Wound I15Another goading attack that inflames the enemy, it also opens up a wound that bleeds for a short time. Often this is a slash at the opponents face intended to leave them with an ugly viscous scar, to remember their attacker by.
Counterstrike I15This spinning maneuver shifts the guardian balance, enabling them to counterstrike all enemy blows for a brief time afterwards.
Stagger I15By pounding their pole arm into the ground the guardian knocks their enemy off their feet.
Enraging Strike III17A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier.
Overreach I17A double strike, a sword slash followed by a shield bash, which deals extra damage but throws the guardian off-balance making their next few attacks less effective.
Brutal Enraging Strike III19The soldier taunts their enemy as they attack to lock them into combat with the soldier.
Shield Sweep II20The guardian flings their enemy backwards by sweeping their shield through them and following up the momentum with a vicious strike.
Dulling Blow II20This tactical strike impairs the enemy's attacking ability; numbing an opponent's sword-arm, smashing at the jaws of a saber-tooth tiger or the monstrous maw of a great Stygian cobra.
Guard II20Increases the guardian's defense rating, makes it easier for them to evade enemy blows and allows them to counter-attack enemy strikes.
Flashing Arc II20The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets.
Counterstrike II24This spinning maneuver shifts the guardian balance, enabling them to counterstrike all enemy blows for a brief time afterwards.
Stagger II24By pounding their pole arm into the ground the guardian knocks their enemy off their feet.
Flashing Arc III28The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets.
Plexus Strike I28Robs an enemy of their stamina by knocking the wind from their lungs or debilitate them in some other way (in a human this blow is aimed at the solar plexus). At the same time the guardian boosts their own stamina with a burst of adrenaline.
Disable I32The guardian saps the stamina of any enemies before them by striking at their legs with sweeping blows.
Overreach II32A double strike, a sword slash followed by a shield bash, which deals extra damage but throws the guardian off-balance making their next few attacks less effective.
Flashing Arc IV36The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets.
Guard Destroyer I36This stab to the guts seriously weakens an enemy's ability to defend themselves. Anyone striking them in melee does increased damage.
Guard III40Increases the guardian's defense rating, makes it easier for them to evade enemy blows and allows them to counter-attack enemy strikes.
Skewer40A powerful pole arm attack. The guardian rotates their hips and using their body's torque, thrusts their pole arm through their target to impale their enemy.
Dulling Blow III40This tactical strike impairs the enemy's attacking ability; numbing an opponent's sword-arm, smashing at the jaws of a saber-tooth tiger or the monstrous maw of a great Stygian cobra.
Flashing Arc V44The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets.
Plexus Strike II44Robs an enemy of their stamina by knocking the wind from their lungs or debilitate them in some other way (in a human this blow is aimed at the solar plexus). At the same time the guardian boosts their own stamina with a burst of adrenaline.
Counterstrike III48This spinning maneuver shifts the guardian balance, enabling them to counterstrike all enemy blows for a brief time afterwards.
Stagger III48By pounding their pole arm into the ground the guardian knocks their enemy off their feet.
Bloody Vengeance50Whenever their teammates are struck in battle there is a chance the guardian will become enraged and receive a damage bonus to their attacks.
Bloody Vengeance50Whenever their teammates are struck in battle there is a chance the guardian will become enraged and receive a damage bonus to their attacks.
Riposte50A very fast attack inflicting little damage unless used shortly after successfully evading or blocking an attack.
Shield Sweep III52The guardian flings an enemy backwards by sweeping their shield through them and following up the momentum with a vicious strike.
Guard IV52Increases the guardian's defense rating, makes it easier for them to evade enemy blows and allows them to counter-attack enemy strikes.
Overreach III56A double strike, a sword slash followed by a shield bash, which deals extra damage but throws the guardian off-balance making their next few attacks less effective.
Flashing Arc VI56The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets.
Disable II60The guardian saps the stamina of any enemies before them by striking at their legs with sweeping blows.
Strike and Guard60With a battle-cry the guardian delivers a savage blow for extra damage and then bolsters their defense for a brief time.
Guard Destroyer II60This stab to the guts seriously weakens an enemy's ability to defend themselves. Anyone striking them in melee does increased damage.
Flashing Arc VII64The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets.
Dulling Blow IV64This tactical strike impairs the enemy's attacking ability; numbing an opponent's sword-arm, smashing at the jaws of a saber-tooth tiger or the monstrous maw of a great Stygian cobra.
Guard V68Increases the guardian's defense rating, makes it easier for them to evade enemy blows and allows them to counter-attack enemy strikes.
Plexus Strike III68Robs an enemy of their stamina by knocking the wind from their lungs or debilitate them in some other way (in a human this blow is aimed at the solar plexus). At the same time the guardian boosts their own stamina with a burst of adrenaline.
Storm Strike70Like a furious cyclone the guardian batters all enemies around them with a lightning charged attack, flinging them away.
Titanic Smash70The guardian flings all nearby enemies away.
Flashing Arc VIII72The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets.
Counterstrike IV72This spinning maneuver shifts the guardian balance, enabling them to counterstrike all enemy blows for a brief time afterwards.
Disable III76The guardian saps the stamina of any enemies before them by striking at their legs with sweeping blows.
Shield Sweep IV76The guardian flings an enemy backwards by sweeping their shield through them and following up the momentum with a vicious strike.
Stagger IV80By pounding their pole arm into the ground the guardian knocks their enemy off their feet.
Guard Destroyer III80This stab to the guts seriously weakens an enemy's ability to defend themselves. Anyone striking them in melee does increased damage.
Overreach IV80A double strike, a sword slash followed by a shield bash, which deals extra damage but throws the guardian off-balance making their next few attacks less effective.
Flashing Arc IX80The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets.

Spells:


Refine Name:
SubjectLevelDescription